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22 Racing Series | RTS-Racing

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Gran Turismo meets Wipeout, meets Starcraft, meets Monopoly? This is future vehicle technologies built upon simulated physics with track/sector capture, resource ownership, race-time vehicle upgrades, track abilities, vehicle tuning and modding - Welcome to 'Real-Time Strategy Racing' (RTS-Racing)
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Выберите регион вашего Steam аккаунта 621₽
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Способ оплаты
Нажимая "Купить", вы принимаете Правила пользования сайтом и Политику конфиденциальности
Жанр:
Гонки
Симуляторы
Спортивные игры
Стратегии
Ранний доступ
Дата релиза:
30 ноя. 2022 г.
Разработчик:
GOATi Entertainment
Купить 22 Racing Series | RTS-Racing, игра на ПК | Steam
Вы приобретаете игру в Steam, которую получите ПОДАРКОМ на Ваш аккаунт. Это происходит автоматически 24\7 без праздников и выходных.Процесс получения гифта очень простой и занимает пару минут:
- После оплаты к вам в друзья Steam добавится бот. Пожалуйста, примите его в друзья, чтобы получить игру.
- После добавления, вам будет отправлен подарок в виде игры - нужно принять его.
- Игра у вас на аккаунте - можно играть.
Системные требования
Минимальные:
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 or later
- Процессор: Dual core 2.6GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Nvidia Geforce GTX 1650 4GB, or AMD Radeon RX 480 4GB, or ARC A380 4GB
- DirectX: версии 10
- Место на диске: 10 GB
- Поддержка VR: SteamVR or Oculus PC
Рекомендованные:
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: Quad core 3.6GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia Geforce GTX 1060 6GB, or AMD Radeon RX 590 8GB, or ARC A7508GB
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 10 GB
- Поддержка VR: SteamVR or Oculus devices (Windows MR via the SteamVR plugin)
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Описание
Built upon real simulated physics, these are future vehicle technologies capable of 1,000+km/h combined with;

We also have plans to open 22RS up to game modding and community built assets. So if you have some ideas for future physics racing vehicles, you can make them, if you have some ideas for some fully 3d track designs that you'd like to try out, you can build them, or if you want to take our suite of physically based vehicles (did we mention we support bikes and maglev?) and unique strategy elements and make something unique of your own, then we want to help you make that happen.

Did you ever hear that an F1 car could theoretically drive upside down?
Well, we tested it, and proved it. But it wasn't fun to drive, so we took it a few steps further and developed a fully adaptable vehicle setup ecu that could adjust; Aerodynamics, camber, toe, spring compression, tyre pressure, etc based on the vehicles velocity and orientation.
Trust us, that little bit extra downforce when you're upside down comes in handy ;)
Welcome also to 'Future Physics Racing'!

We built our own proprietary engine ‘RevGen’ so that we could make this possible by giving you the high frame and physics rates needed for a silky smooth physics handling experience at these insanely high speeds.

'22 Racing Series' is currently available in early-access. If you like getting into new games early and like to give feedback on the direction of a game's development, then we'd love to see you in the game and in our community.
If you prefer to play games at final release only, then we welcome you to add ‘22 Racing Series’ to your Wishlist to get notified when we launch v1.0.
* Try in VR with our six axis motion simulation support if you dare
- Track capture
- Resource collection
- Mid-race vehicle upgrades
- And track abilities

We also have plans to open 22RS up to game modding and community built assets. So if you have some ideas for future physics racing vehicles, you can make them, if you have some ideas for some fully 3d track designs that you'd like to try out, you can build them, or if you want to take our suite of physically based vehicles (did we mention we support bikes and maglev?) and unique strategy elements and make something unique of your own, then we want to help you make that happen.

Did you ever hear that an F1 car could theoretically drive upside down?
Well, we tested it, and proved it. But it wasn't fun to drive, so we took it a few steps further and developed a fully adaptable vehicle setup ecu that could adjust; Aerodynamics, camber, toe, spring compression, tyre pressure, etc based on the vehicles velocity and orientation.
Trust us, that little bit extra downforce when you're upside down comes in handy ;)
Welcome also to 'Future Physics Racing'!

We built our own proprietary engine ‘RevGen’ so that we could make this possible by giving you the high frame and physics rates needed for a silky smooth physics handling experience at these insanely high speeds.

'22 Racing Series' is currently available in early-access. If you like getting into new games early and like to give feedback on the direction of a game's development, then we'd love to see you in the game and in our community.
If you prefer to play games at final release only, then we welcome you to add ‘22 Racing Series’ to your Wishlist to get notified when we launch v1.0.
* Try in VR with our six axis motion simulation support if you dare
Показать больше