Deja Vu portrays The Backrooms as a manifestation of mental illness. Join forces with a friend and endeavor to escape the confines of both your own mind and the mundane existence that led you here.
The Story
Meet AJ, an average guy stuck in the monotony of a corporate job. Suddenly, he receives devastating news—he's been diagnosed with a mental illness that, if left untreated, could lead to severe hallucinations. What AJ doesn't realize is that these hallucinations are about to become all too real, much sooner than expected.
Unbeknownst to AJ, the horrors he's about to face exist solely within his own mind, ensnaring him in a strangely familiar place called The Loop. AJ's mind perceives the place he's trapped in as akin to a computer glitch. Consequently, he must gather eight memory fragments to liberate himself from his own hallucinations—a journey he can embark on with someone else caught in the same predicament.
Hybrid Game
Deja Vu seamlessly blends singleplayer and multiplayer elements to offer a realistic and plausible approach of the backrooms concept. The singleplayer part features the way you reach "The Loop", while the multiplayer part allows up to four unfortunate souls to work together in order to escape.
The Levels
Deja Vu features two kinds of levels:
Procedurally generated levels, which are completely random and different every time.
Static levels, which are puzzle-based and focus more on exploration and adventure, offering a never-before-seen approach to the backrooms.
The Entities
AJ must evade a distinct entity in each level he faces. These entities roam the levels, relentlessly hunting him down; if caught, they will ruthlessly end his life. AJ, being no fighter, must rely solely on his legs to survive.
Realistic Feel & Various Mechanics
High quality graphics, immersive sound design, detailed animations, a first-person perspective from a fully rendered character, stamina system and a minimalist user interface collectively offer a lifelike portrayal of the horrors AJ is enduring.
The game includes a variety of items that could assist AJ in his escape, all of which can be stored in an inventory system. Throughout the game, numerous interactable objects enhance the overall dynamism of the experience. Proximity voice chat also plays a significant role in the experience. AJ can communicate with his friend, but caution is necessary— the entities can hear.