Doombreaker is an action-packed, procedurally generated world where 1 to 4 heroes journey across dynamic landscapes, battling endless waves of demons, braving dangerous swamps, forests, mountians and other mysterious places throughout their quest. Every playthrough offers new and unique challenges in the fight to protect the realm from evil.
FEATURE LIST
Procedurally generated world.
Procedurally generated items, weapons, enemies, events.
Combat system allows for various combat techniques, that can be improved as you progress.
Fight with countless melee weapons, swords, spears, axes, mace, hammers and more.
Equip yourself with shields and various armory for best defense.
Plug &play from 1 to 4 heros.
Customize your hero, with a name, race and custom skins.
Hero progression system.
Trade and aquire more powerful weapons.
Random creature AI behaviour & abilities.
Fight your way through hordes of demons.
Loot & gather your riches.
Story accompanied with voice work driven narrative, delivered as your progress throughout your adventure.
DYNAMIC WORLD EXPLORATION
You will encounter many evil creatures as you embark on your quest to destroy evil. Through rich forest littered with bandits, goblins, treants, treacherous pitfalls and bone crushing traps, all the way up to dangerous cliff tops, blocked pathways and rickety rope bridges. No two journeys will ever challenge you the same way as they did before.
PLAYER EQUIPMENT SYSTEM
Player equipment is comprised of various weapons, shields & armors. You'll find them in the world during your journey, or you can buy certain equipment from travelling merchants in the game world.
There are 4 tier groups for each and every weapon, shield and armor. These range from bronze, iron, steel and ebony. Your basic equipment set will comprise of Broadswords, Longswords, Morningstar Mace, Shields and Breastplates. What is available will further expand as your progress through your journey.
PLAYER PROGRESSION SYSEM
Your exerience, loot & equipment are all saved upon reaching checkpoints, however, upon death, heros will lose all their equipment, loot & kill counter score. Your current amount experience gained is diplayed upon reaching each checkpoint.
During the hero level up state, this exp is spent on raising base attributes of your choice. The kill counter score contributes to the additional phase of levelling up, where it is converted into points for unlocking, or swappping out combat techniques tied into your controls.