Everpixel Tactics is a turn-based, tactical, roguelike RPG lootfest set in a dynamic, procedurally-generated fantasy world. Lead a motley crew of mercenaries to greatness - or die trying. Hire samurai penguins, obese unicorns, or spell-flinging mages as you manage your company, go on epic quests, and save your pixelated world.
Features:
- Party Management: Lead a motley crew of fantastical mercenaries - wereslugs, troll knights, human mages, dinosaurs, and more.
- Tactical RPG combat: Experience deep, squad-based combat with brutal injuries.
- Fantastic, Pixelated Worlds: Explore surreal, procedurally-generated, pixelated worlds packed to the brim with fantasy tropes.
A Living, Breathing World:
- Explore procedurally-generated worlds that change over time. Watch as accidentally-summoned demons change the land around them into hellscapes, or maniacal mages open portals to other planes of existence.
- Magic corrupts the world around it. The dead may rise again in lands of necromancy, while grievous injuries may mend themselves in lands of biomancy.
- Embark on epic quests to try to save the world. Seek out and find artifacts powerful enough to shape the world around you - or die trying.
Deep, Unrestricted Builds:
- Build your mercenaries from hundreds of perks and traits.
- Every weapon; every ability they impart, has a time and a place. Hammers penetrate heavy armor, but are difficult to parry with. Swords are great for parrying, but can struggle against heavy armor.
- Dozens of spells: Sling fireballs, heal your allies, raise zombies and more.
Fantasy Tropes Galore:
- Encounter dozens of monsters each requiring their own strategies to defeat: slimes, dinosaurs, giant penguins, and more.
- Ever heard of a werewolf? How about a wereslug? Elves, orcs, and wereslugs - if it's a fantasy trope, Everpixel Tactics probably has it.
- Fantastical cultures with their own strategies in combat. Encounter orcs who ride wiener dogs into battle, human knights adorned in heavy armor, and trolls who herd mushrooms.
About Us:Doom Dino Games is currently a one-man show. I am a professional software engineer that never forgot why I became a software engineer in the first place - I wanted to make great games. Eclectically inspired by games as varied as Diablo 2, XCom, Super Mario, Final Fantasy, Battle Brothers, World of Warcraft, Dwarf Fortress and Baldur's Gate 2, I am passionate about making games that I want to play myself.
I didn't make this game alone, however. I couldn't have made this game without the brilliant (and ongoing) support from Benvictus and Nyknck.