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JWildfireSwan.
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JWildfireSwan

Explore the infite beauty of flame-fractals in a (even more) playful way
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JWildfireSwan
JWildfireSwan

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Жанр:
Анимация и моделирование
Дизайн и иллюстрация
Разработка игр
Ранний доступ
Дата релиза:
13 мар. 2025 г.
Разработчик:
Andreas Maschke

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Системные требования

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10
  • Процессор: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv8 CPU
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: Integrated graphics with full Vulkan 1.0 support
  • Место на диске: 500 MB
Рекомендованные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 11
  • Процессор: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: Dedicated graphics with full Vulkan 1.2 support
  • Место на диске: 500 MB
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Описание

JWildfireSwan is the successor to JWildfire, a very sophisticated flame fractal generator whose roots go back some 25 years.

While JWildfire is more like the Swiss army knife of flame fractals, Swan is a much more modern and streamlined application that fully supports GPU rendering.

Swan not only renders much faster, but also produces images with much better quality and much more fractal detail, as the rendering algorithm has been redefined from the ground up to not compromise on quality.

It is powered by the Godot engine and is truly cross-platform. No matter whether you are working under Linux, Windows, ... you will always have the same experience and always have access to GPU rendering.

The application has a lean design. Therefore, it does not support all the functions you may be familiar with from Jwildfire. This is to make the user interface simpler, more responsive and less complex. But you can assume that the essential functions are available. And if you are missing something, you are welcome to submit a feature request.

Key Features:

  • really fast GPU rendering on all platforms (no more differences between CPU and GPU rendering, as there is now only GPU rendering)

  • drastically improved render quality/degree of detail

  • you will notice a much lower system load when rendering (unlike JWildfire, which sometimes feels like it is taking over your system).

  • compatibility/interchangeability with JWildfire (you can load most of your existing flames)

  • around 400 variants are currently supported, with more in the pipeline

  • integrated sophisticated random flame and random gradient generators to play effortlessly with endless flames

  • powerful flame editor that allows you to edit existing flames or create new flames from scratch and see the changes in near real time

  • support for key-framed animation

  • jukebox-module for audio-spectrum-based animations of flame fractals in real time

  • new variation browser that interactively displays the effect of a variation and helps to understand how it works

  • integrated Flame library with hundreds of curated examples created by the author of the software

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