
Path to Serenity

Выберите регион вашего Steam аккаунта 205₽
регионы


Выберите регион вашего Steam аккаунта 205₽
регионы

Купить Path to Serenity, игра на ПК | Steam
Вы приобретаете игру в Steam, которую получите ПОДАРКОМ на Ваш аккаунт. Это происходит автоматически 24\7 без праздников и выходных.Процесс получения гифта очень простой и занимает пару минут:
- После оплаты к вам в друзья Steam добавится бот. Пожалуйста, примите его в друзья, чтобы получить игру.
- После добавления, вам будет отправлен подарок в виде игры - нужно принять его.
- Игра у вас на аккаунте - можно играть.
Системные требования
- ОС *: Windows 7 (SP1+) and Windows 10+
- Процессор: x86, x64 architecture with SSE2 instructions set support.
- Оперативная память: 4 GB ОЗУ
- Видеокарта: DX10, DX11, DX12 capable
- DirectX: версии 10
- Место на диске: 2 GB
Описание
Safe in our world - Path to Serenity

Story Game Mode:
Path to Serenity is a cozy walking simulator that takes players on a heartfelt journey in the shoes of Jim, a man torn between career ambitions and the family he’s drifting away from. As the pressures of work mount, he realises he’s losing more than he’s gaining. Guided by his aunt Didi’s advice, an unexpected trip leads him to her cabin—where he may finally rediscover the path he was meant to follow.

Relaxation Mode:
In this mode, you can simply explore the forest level at your own pace, taking in the ambient sounds and calming music. Wander through the areas Jim once explored, now quiet and peaceful. There are no objectives—just walking, unwinding, and enjoying the atmosphere.
I hope this mode offers you a happy place to relax and recharge.
Calm, exploration and relaxing experience
Overall objective & length:
Path to Serenity is a short, calming experience with no dangers, timers, or difficulty. Players can explore at their own pace, guiding Jim on his journey of self-discovery.

The game is approximately one hour long and can be completed in a single sitting or at a relaxed pace over time. With soothing music, nice crafted levels, ambient soundscapes, and peaceful areas to pause and reflect, both Jim and players can find a sense of calm.
Storytelling through colour:
The story unfolds through colour, reflecting Jim’s emotions—melancholic blues at home, dull grays in his joyless office, and increasingly vibrant tones as he embraces a new path in the forest.
Story Progression & Interaction:
Players help Jim by completing simple tasks like making lunch, doing chores, and interacting with colleagues. The story is further enriched through interactive elements scattered throughout the world, as well as dialogue with NPCs.


About my studio project and me:
