Story:
Mysterious towers have appeared in the world of Atuhm.
These towers are a connection between worlds and people have started to venture into them seeking adventurs, power or fame.
But the towers bear a dark secret, that waits to be uncovered...
About the Game:
Resonating Worlds is a Turn-based strategy game, with a lot of Character customization and progression (Level ups + Skill Tree and or Items).
While playing the game the player has to complete Chapters/Missions, most Chapters/Missions try to be a bit different with new Mission Objectives Enemies or Events, trying to keep the gameplay experience exciting.
But please keep in mind: The goal with Resonating Worlds is not to be the hardest game, but to be an enjoyable experience.
Even the Hardmode (*unfinished - will be released after all Chapters are completed) will try to not just bump up all "stats" on enemies, but to introduce/add or add more Mission Objectives, making it harder to get all Items or complete all Mission Objectives (resulting in less exp/power for the playable Characters).
Gameplay:
The Core Gameplay is Grid-based.
Each Chapter/Mission has an Objective (or multiple) that needs to be completed to finish the Chapter.
These can be simple like "Defeat all Enemies" or "Defeat the Boss", but sometimes these can be more complicated, like protecting a Character, reaching a location or just surviving for a specific number of Turns.
Depending on your performance, you will be able to unlock Bonus Experience and other Rewards, that can be used after the Chapter to further strengthen your Characters.
Characters:
While playing the game you will find/control many different Characters, which have basic stats like strength, magic or hitpoints.
When a Character Levels up, these stats will increase and additionally, the player can choose between Skills that mold the character in different directions.
Each Character has a Skilltree or something that makes the Character unique or stand out from the Cast.
Skills can be simple like e.g. an increase to base Stats or more complicated like active Skills that can be use like the “Entrap” Skill that can teleport/move an Enemy Unit next to you.
Characters can also carry Weapons and Consumable Items.
These Items will never run out or be destroyed, but they may have limited use/charges during each Chapter/Mission (charges will be restored after each Chapter).
Credits:
A Game made by: Andreas "Ascha" Pook
Character Animator: Gustavo Prestes "GuZArt"
Soundtrack: Michael Wright | Luminous Music
Sound SFX: Mark Shwedow | Lineout Studio