
The Last Case of John Morley is a story-driven walking simulator set in the gritty noir atmosphere of the 1940s. Players step into the role of detective John Morley as he returns to work after months recovering in the hospital. A mysterious English countess, Lady Margarett Fordside, visits his office seeking help with a 20-year-old unsolved murder; the death of her daughter.
The police closed the case long ago, but Lady Fordside believes the real killer was never caught. What starts as a review of old files becomes a journey through forgotten places and buried secrets.
A walking simulator focused entirely on narrative – There are no puzzles, no combat, no complex mechanics. You walk, you observe, you listen, and you uncover a story.
A linear 2-hour experience – This is a short, contained story meant to be completed in one or two sittings. No branching paths, no multiple endings.
Atmosphere over gameplay – The game prioritizes mood, setting, and storytelling. If you enjoy exploration for exploration's sake and letting a noir mystery unfold around you, this is for you.
Not for everyone – If you're looking for challenging gameplay, interactivity, or puzzles to solve, this is not that game. This is a walking simulator. You experience a story; you don't "play" it in the traditional sense.
A bold, surprising ending – The finale takes an unexpected turn that may not appeal to everyone. If you prefer straightforward conclusions, be aware that this story takes risks.